This year I’ve been project managing a couple of games back-to-back with around 10-20 people involved (mostly freelancers) and have been thinking a lot about the tips and tools that have made life easier, as well as some of what I’d do differently next time.
Now you’re talking: Getting the best from your in-game voiceovers
How to break through the creative block and come up with your next game idea.
On designing narrative-led games.
How to make a great branded app: a blog for The Marketer
On behalf of Best of British, I’ve written a piece for Pocket Gamer about my experience at Somethin’ Else making branded games.
Sometimes we cook with wine. Tonight, we nearly cooked with Banrock Station Colombard Chardonnay. Also, on an unrelated not-at-all-foreshadowing note, I’m highly allergic to dairy. A tiny bottle of chardonnay. Utterly unremarkable and inoffensive at first glance, except, what’s that on the back? Yes, over there. Zoom, enhance. Is that…? Surely not. Milk and egg […]
Being a TV glutton is so over. I recommend the Wheel of Time book series and We’re Alive: A Story of Survival podcast for your next fiction binges.
Predictions for The Literary Platform on what 2013 will bring.
Blogged some thoughts about the importance of collaboration between publishers and digital companies: “I work in digital (and love it), read relentlessly (and love it) and I am generally a huge tech-and-book geek. So why have I found it so hard to get excited about digital publishing products? What makes a good one? It’s a […]